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    Star Ocean: The Last Hope

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    Star Ocean: The Last Hope Empty Star Ocean: The Last Hope

    Post by Elge Tue Feb 24, 2009 7:55 pm

    i can has my own thread now?

    Star Ocean: The Last Hope SOTLH

    Release date: TOMORROW. (Or if you're from the future, Wednesday, February 25, 2009).
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    Post by Upahs_Keywork Tue Feb 24, 2009 10:59 pm

    Lol. No. It came out today. =O The 24th. I was gonna get it... But I don't want to be left with ten dollars for the next two weeks.
    Unless they're holding it until tomorrow.
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    Post by Elge Wed Feb 25, 2009 12:34 am

    XXXBurningStarIV wrote:Lol. No. It came out today. =O The 24th. I was gonna get it... But I don't want to be left with ten dollars for the next two weeks.
    Unless they're holding it until tomorrow.

    It ships today, most retail stores put it out tomorrow.
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    Post by Upahs_Keywork Wed Feb 25, 2009 12:46 am

    Well, that means I could go get it from Walmart tonight. =] Too bad I can not. =P
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    Post by Lexicon Wed Feb 25, 2009 3:25 am

    Probably came out here. Dunno though, maybe just began to ship.

    Star Ocean seems like a game you guys seem to love. What exactly is the outline, fighting styles and shii?
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    Post by Upahs_Keywork Wed Feb 25, 2009 3:33 am

    Uhh, well it's RTB. Have you played any of the Tales Of Symphonia games? Star Ocean is a LOT like that.
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    Post by honey-ass Wed Feb 25, 2009 1:51 pm

    I has the game! Got it yesterday and it is awsome so far! XD The game is beautiful! I haven't done much so far in the game except level up and ge lost lol (My fault not the games I don't like using maps but I guess I will have to now!) Eeee I am sooo happy I love the game. Also B is correct the battles are alot like Tales...
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    Post by Lexicon Wed Feb 25, 2009 10:54 pm

    I haven't played either. Oh noes.
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    Post by Elge Wed Feb 25, 2009 11:11 pm

    Kiryuu wrote:What exactly is the outline, fighting styles and shii?

    1. Epic space opera of inter-galactic proportions.

    2. Real-time battle system with three dimensional free roam on an enclosed battlefield zone.


    Last edited by Elge on Wed Feb 25, 2009 11:12 pm; edited 1 time in total
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    Post by Upahs_Keywork Wed Feb 25, 2009 11:11 pm

    Oh... Well, it's okay.
    Here is a bit more.
    I wish they kept the Japanese version of the games looks.
    Here it is compared:

    American[menu]:
    Star Ocean: The Last Hope 2

    Japanese[menu]:
    Star Ocean: The Last Hope 1-1

    American[battle]:
    Star Ocean: The Last Hope 4

    Japanese[battle]:
    Star Ocean: The Last Hope 3

    I think the battle version of the game in Japanese looks a LOT cooler. But the American version looks, eh. Not as cool. I think the menu of the game looks cool in both versions. The Japanese one is more girly though.
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    Post by Elge Wed Feb 25, 2009 11:13 pm

    I have a small annoyance with what they changed between the two versions. And that is the battle character portraits. They're computer-generated images in the NA version, and cell-shaded in the Japanese.

    It's like tri-Ace just expects all Americans to hate anime so they changed it to look more "realistic."

    Fuck. That. Shit. Give me my cell-shaded goodness.
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    Post by Upahs_Keywork Wed Feb 25, 2009 11:33 pm

    That's what I really hate... I mean, come on. It's something that is in EVERY Star Ocean game... Other than this one.
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    Post by honey-ass Thu Feb 26, 2009 4:55 pm

    Mew dispite everyones comments it is still a beautiful game.
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    Post by Elge Thu Feb 26, 2009 5:02 pm

    honey-ass wrote:Mew dispite everyones comments it is still a beautiful game.

    It's a technically beautiful game, but beauty's in the eye of the beholder.

    Okami, to me, is visually the most beautiful game ever made. And that uses a simple watercolor style. I would gladly take games that are more artistically beautiful then technically/realistically.
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    Post by honey-ass Thu Feb 26, 2009 5:10 pm

    Yes Okami was beautiful but even still... Just the areas and landscape in the game is something to be reckoned with. Just trust me on this though it is beautiful.
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    Post by Elge Thu Feb 26, 2009 5:16 pm

    honey-ass wrote:Just trust me on this though it is beautiful.

    I know. I have it.
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    Post by honey-ass Thu Feb 26, 2009 5:19 pm

    Yargh! Have you gotten to the second world yet? (Forgets the name) That world is somewhere I would love to live... I wouldn't like the cold so much lol
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    Post by Elge Thu Feb 26, 2009 5:22 pm

    honey-ass wrote:Yargh! Have you gotten to the second world yet? (Forgets the name) That world is somewhere I would love to live... I wouldn't like the cold so much lol

    Nope. Only got it yesterday and haven't played much over an hour since. Playing now, though.
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    Post by honey-ass Thu Feb 26, 2009 5:25 pm

    Oh well when you get there you will see. Very Happy My favorite place so far in the game!
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    Post by Elge Sat Feb 28, 2009 12:45 am

    Complaints with Star Ocean so far:

    1. The camera system. Did the person who developed the camera have Tourette Syndrome? On the open field, it's difficult to judge the distance between enemies or objects, especially if trying to avoid a surprise attack or trigger a preemptive. It spazzes out when you enter doorways, and has so few options in combat. Which leads me to...

    2. The combat system. Overall it's a pretty fun system, however:
    • You can't manually target other enemies (and if you can the game does a piss-poor job of telling you that during its otherwise over-flooded battle tutorial). If you want to target another enemy, you have to be standing RIGHT next to them. And even still the game AI has A.D.D. so it might take a few seconds for the new target to register. This is shitty for one main reason - Blindsides. I don't WANT to target that fucker on the other side of the map, I want to target the bitch barreling head-on right for me.

    • The moves themselves aren't very streamlined. Yes, you can chain basic combos with skills, but that's nothing special. Being able to hit an enemy once, kill it, and then INSTANTLY switch to the nearest target and continue the combo would've been much more smooth. Instead, if I hit an enemy once and it kills them, the combo ends and the character just stops attacking for a second till a new target registers. So for a second he just stands there like an idiot before I can start attacking again.

    • The battlefield is far too large for such a limiting camera. In the default view it sits right on top of you and virtually limits your field of view by 70% of the area. And if you anchor it, it zooms out for a slightly better isometric view, but the battlefield itself is still too large. And a bird's eye camera angle in this kind of game is not something you want.


    I guess coming off the heels of Tales of Vesperia, which had a phenomenal combat system for an action RPG, makes me more critical of this one. Still, tri-Ace should know better.

    P.S:

    3. It lacks Cliff and Albel.

    Star Ocean: The Last Hope Cliff_fitter

    Star Ocean: The Last Hope Albio
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    Post by Upahs_Keywork Sat Feb 28, 2009 1:38 am

    Elge wrote:
    Star Ocean: The Last Hope Albio

    /drool
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    Post by honey-ass Sat Feb 28, 2009 4:14 am

    XXXBurningStarIV wrote:
    Elge wrote:
    Star Ocean: The Last Hope Albio

    /drool


    +1!!!
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    Post by Upahs_Keywork Sat Feb 28, 2009 4:18 am

    honey-ass wrote:+1!!!
    Friendship points? =D
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    Post by honey-ass Sat Feb 28, 2009 4:23 am

    um... no that's not what it means but okay. XD
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    Post by Upahs_Keywork Sat Feb 28, 2009 4:26 am

    Yay!! I get special ending with Albel!! =DD

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